If you would like to follow the progression of this project please head over to the Dark Creations Forums where I am hosting my project on the Geology of Skyrim. Feel free to join and offer advice or assistance at any point!
Here is a transcript of my recent Jan 2013 Science Showoff set on the geology of The Elder Scrolls V: Skyrim.
Having seen that no-one has actually done this so far and published it on the web, I decided to put my geological knowledge to the problem and do a set on it! This will hopefully form the basis of a mod I will be making which looks at the geology of Skyrim which I think could be useful for educational purposes – see my initial post on this idea here.
Hello! My name is Jane and I love the video game Skyrim! So, to begin with, who actually knows what Skyrim is? (Luckily at this point there was a general excited murmur of consent that most people did actually know the game!)
For those of you that don’t know then, here is a little run-down of what the game involves…
It is a role playing game that means you can be any person you want and dress up in cool clothes (this is my outfit in Skyrim: Nightingale armour from the Thieves Guild FYI!)
You get to explore cool places (such as this Dwemer ruin)
Fight awesome monsters like Dragons…
And then of course claim the treasure…
But best of all (for me) is the scenery, and most importantly, the rocks:
So what I want to do tonight is take you through a little tour of what I think the geology would be in Skyrim. Namely, I think looking at the process of questions a geologist asks themselves when working out the geology of an area, and applying this to something cool and accessible like Skyrim.
The first question to ask therefore is what? What kinds of rocks can you find in Skyrim? Luckily, for most of this work, there are a whole host of other people in the world who are much geekier than me who have actually taken and collated and all I have to do is ask the right questions!
Here are the eight different kinds of rocks found in Skyrim. Not all of them are actually real however so the ones I will be discussing today are iron ore, gold ore, moonstone ore and malachite ore. Some notes: malachite is actually an ore in itself (of copper) and you do not get an ore of malachite; moonstone is a mineral and corundum is real (a mineral) but is found in Blackreach which is underground and cannot be shown on the Skyrim map.
So now, the next question we need to ask is where? Now we know what, it is logical to look at where they actually occur. This is taken from the extremely useful Skyrim Wiki, which has a run down of all the different rocks and all the places where you can find them, ordered from most deposits to least. I took the first entry for each rock, the place with the highest number of deposits.
Here we can see the spatial distributions of the four different rocks. The gold coloured one indicates where gold is found, red for iron, green for malachite and cream for moonstone.
Now we want to know how they actually got there. Lets take a look at how each of these rocks can form. There are different ways that each of these rocks can form, but for the purpose of tonight I will just take the most common formations.
Gold ore commonly forms in compression zones where landmasses push together, (commonly associated with mountain building) where metamorphism, or rocks undergoing change through heat and pressure, dehydrate. The release of fluids from the rock will take with it dissolved minerals which can include gold. When these fluids crystallise, in cracks within the rock,, you can find gold alongside other minerals like quartz and sphalerite (pictured). When these mountains that have formed erode over millions of years, the gold in the cracks is found in alluvium, or river sediments where people will then pan for gold.
Iron is most commonly derived from rocks referred to as banded iron formations. These are Precambrian in age – they are at least 2,400 million years old! These rocks are really exciting, because they actually represent the point at which organisms started photosynthesising and producing oxygen. At first, when bacteria began producing oxygen earlier around 2,600 million years ago the oxygen produced was chemically captured, forming iron oxide deposits as seen in the banded iron formations. Later, when much of the iron had been oxidised, free oxygen began to accumulate in the atmosphere until it reached a level similar to today’s. Banded iron formations therefore didn’t occur much after 1,800 million years ago. The banded iron formations commonly formed in the oceans, and the red bands of iron oxide are therefore mingled with oceanic fallout silica. As these rocks are so old, many of them have been deformed through metamorphism.
Malachite is a copper ore. It can be formed via fluid interaction of intrusive magma that has cooled at different times and depths. The fluids pick up dissolved minerals from the magma, and the fluids are later driven off during cooling of the magma. This causes zones of rocks which are enriched with various metals and other minerals precipitated in cracks within the rocks. This type of formation is commonly associated with copper ore and the veins and cracks carrying the mineralised rocks is called stockwork.
Moonstone is actually a mineral that geologists call feldspar. Feldspar is a rock forming mineral commonly associated with igneous rocks (formed from magma/lava). Shallow melting of the mantle (below the Earth’s crust) produces large volumes of magma that are rich in silica and therefore silica rich minerals including feldspar which is a silicate (contains silicon and oxygen). Cooling of this magma can lead to separation of feldspar which has more potassium and feldspar that has more sodium, forming lamellae of white and pink (to the naked eye) and black and white (under the microscope). This mixing of slightly different composition rock means that to the naked eye the feldspar looks shiny, and is why it is given the name moonstone.
Great, so now we have the how sorted from the rocks point of view, we should also really ask how they got there from a landscape point of view. To do this we need to take a look at the map and look at the geography – where the hills are and what they can tell us about how the area has formed.
To do this, what we geologists do is scribble over maps. At the moment, this probably all looks pretty incomprehensible, but let me explain in a little detail what these lines and shapes mean.
Over in the west, where we see a couple of curvy lines with triangles on them, these mean that the land to the north east has been thrust on top of land to the south west. This is also called compression, which builds mountains, and could explain why we see mountains in the west around Markarth.
In the east, we see the Rift which holds the town of Riften. Maybe unsurprisingly, I see this area as being extended (or rifted apart) between the Throat of the World and the mountains adjacent to Eastmarch. The straight lines with squares indicate extension, where the land to the east has been displaced towards the east. This is also called a normal fault.
If this is the case on the map, then we could also infer that to the west of the Throat of the World there has been some further extension, which is why I have put arrows across the area of mountain building. This could also tell us that the thrusting occurred first, and that the extension occurred later.
The Throat of the World and the town of Solitude are therefore displaced above the rest of Skyrim, which could account for why we see the highest mountains there and the plateau where Solitude sits.
But what does this all mean?! Can we fit this large scale analysis together with the formation of the rocks? Does it all add up? Well, surprisingly the answer is yes.
And here it is! To recap: we have gold occurring over in the west, which is commonly associated with zones of compression and mountain building, found in streams in alluvium from the erosion of these mountains. Iron ore is commonly found in heavily metamorphosed rocks, and metamorphism is very commonly associated with areas of compression and mountain building. The land in the centre would have been thrust towards the south west to form the mountains in the west near Markarth, which therefore seems to make sense. In the east, we have malachite and moonstone occurring near the Rift – a zone of continental extension. It is very common at rifts/extension zones to have increased volcanic activity, as when continents pull apart magma will rise up to fill the space created.
And there you have it, the geology of Skyrim. Of course, this is all hypothetical not least because it is a video game but also because there may be other interpretations of the game, especially if you were to take a closer look at the structural formations in-game and better map the spatial distributions of the ores. However, it’s a start and I hope that this is useful to some interested people! As I also said at the beginning, I think that if this was to be done properly – and a mod made about the geology of Skyrim – then it could be a great educational tool and a fun step for science communication to a new and diverse audience.
Please feel free to contact me about this project by heading over to the Dark Creations Forum linked to at the beginning of this post, or through Twitter (@JLizRob) or email janeliz.robb [at] gmail.com!
N.B. I do not claim ownership/copyright of the images (apart from where I have edited over the maps).



















Jane, congratulations on producing such a comprehensive geological survey of this most interesting country. Will you be doing any geochemistry/geophysics on your next trip? The mineral resources look quite promising!
Thanks Bob! Well, I hope to make a mod which lets you look more closely at the rocks, but I need some specalist knowledge about video games to know what is possible – maybe we could look at geochem!
You are truly brilliant. Just giving credit where credit is due.. Did you know theres an underground area on this game that spans almost as big as that area. Its really pretty, you should study that next.
Just musing whether the source of the (alluvial?) corundum is volcanic or metamorphic – perhaps I need to go gem hunting
Hi Bob,
In this post, the gold was in the alluvium, so feel free to gold pan! I still need to look at the corundum however, so maybe in another post I can address where you can go gem hunting
Hey Matthew,
Thanks! Yes, I think Blackreach is another project entirely! But it would be interesting to see if we could weave the abundance of corundum there into the rest of the geological picture…
I have NEVER seen anyone do this. This was pretty damned cool and knowledgeable. You should send this to Bethesda. Maybe they would give you something cool. Good job!!!
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This is fantastic, Jane. Happy that rocks are getting such geeky love.
Glad you like!
There’s Corundum ore on the surface and there’s also Silver ore veins…
Hi Morrigan,
That is true, but I decided to look at the ores that were most abundant and that could be located in highest quantities for the topic of the stand-up set (which is 9 minutes long) and would be too short to include any more than the four I discuss.
I mention at the end of the post that there is much more to be done when looking at the geology of Skyrim, as I have not mapped out all the locations at which each rock occurs but tried a basic look at the geology of the area for the purpose of the Science Showoff set. Hopefully looking at a more complete geology of the area is something I can do in the future.
That is really impressive and the volcano theory makes sense because southern Eastmarch is covered in hot springs.
You are right! Thanks for reading!
I love it! And holy Talos are you going to make MAKE A MOD THAT ADDS BIF TO SKYRIM?! Sorry, got a little excited there. (I also really like your Nightingale retex. Is that widely available?)
I think you did a marvelous job interpreting the possible history that the likely wasn’t considered when creating the terrain. Did you look only at what we know about Skryim, or did you take into account the surrounding areas? For example,Vvardenfell being dominated by an enormous volcano or the terrain we saw in Cyrodil in Oblivion? I’d love to see your take on possible plate boundaries on the world map.
I really enjoyed this, so thanks!
Hi,
Thanks for the comment! Glad you like the post
I have only taken Skyrim into account at the moment, but in the future there is no reason not to look at the other provinces. I am kind of excited about the new DLC Dragonborn for Skyrim because apparently there is a volcano and columnar basalt – which is awesome! So def scope there for a little geo mapping!
I also played Oblivion and loved the scenery, but Skyrim textures are way more realistic, meaning that if I can make a mod it will have much more realistic effect here.
I unfortunately don’t have the cool Nightingale gold bits on the armour, this is a pic I used just off Google! I chose it because it was the best on I could find of a girl in that amour (and in my game I am a girl and have that armour!).
I hated geology in college, but I do believe you just made it more interesting for me. Thanks!
That’s great news! Just what I was hoping people would think about geology after reading it
THANKS! I hated geology, but now it’s much MUCH more interesting
thank you! thank you!
Great! Your welcome
As a geology major and a computer gamer, I thank you for connecting two things I love.
No problem, glad you liked it!
Great read, and it’s funny how Bethesda always seems to make everything make sense…
These ores weren’t placed at random so it makes me wonder if the have a geologist on the team just for this sort of thing ahhah.
Also later this year Elder Scrolls Online will be released showing off every province. I would love to eventually see a breakdown of all of tamriel! (of course that would take so long though :p)
Hey Dave,
Thanks for the comment! I asked about this and although they didn’t have a consulting scientist (which is what I assumed) they had a very dedicated design team who took a lot of pains to research as much about erosion and ecologies as possible. I think they did some great work.
I think a whole geo map of Tamriel would also be awesome, but as you say a lot of work! However, I am sure it can be done at some point in the future!
Wow, another aspect of this wonderful world that makes me love it so much! I love that your scientific, geological approach, just makes the game even more real. life-like for me!
Thanks again!
Thanks
My god, this article was so good! As a student of Geology, I found it to be very well written and explained a fair bit of things in a logical way.
I have no idea what I just read but it’s awesome!
This made my day! Wish I could have done my field camp in Skyrim. I guess South Dakota has less bandits though.
This is hands down one of the most awesome Skyrim posts ever
Keep up the good work
Very interesting article. There’s a sunken Imperial fort in the Rift, IIRC that further supports your hypothesis.
As an earlier commenter noted, there are corundum ore deposits on the surface in a few places, as well as plentiful silver mines in The Reach.
While I’m not sure it’s the same in Tamriel, in our world, quicksilver is the old-fashioned name for mercury, so I don’t know if that would change any of your conclusions?
I also seem to recall that Tamrielic Ebony is officially stated to be magic-infused obsidian? (It certainly looked that way in Morrowind) might be another factor to consider…
Hi Ben,
Yes, I found out that quicksilver is mercury too, but decided not to include it in this particular interpretation for brevity in the stand-up set I did – however if I manage to do a more complete version of the geology/a mod then I would try to take all the smaller deposits on the surface into account.
Thanks for the comment!
What’s cool is that the geological activity in the southeast part of skyrim makes sense considering morrowind is a dank volcanic mess.
Now here is a hard one. Based on your findings can you produce a map that shows what Skyrim will look like based on further geological actively?
Hi Randy,
Thanks for the comment! Well, I am pretty sure that would be possible. Again, it would take some more work (and time!) and would help if I did a more complete map of all the deposits as well as the rest of Tamriel geology, but totally something that would be great to do! Think the plate tectonic models over the past few million years you can find easily on Google – that would be cool!
Thank you so much for this. Geology and The Elder Scrolls series are two things I love and you combined the two artfully, tastefully, and most importantly, in a very exciting manner. This was a great read! I will share it with my friends.
Thanks everyone for the great comments, I generally try to reply to all but I think this might get a bit much – so just wanted to say I am really glad people have found it fun and educational/interesting
Your work has inspired many! Thank you for taking the time to share this with us. I look forward to reading more about this. For science!
This was *really* interesting and fun to read, thanks for sharing!
Cute, brilliant, and geek! Mary me!!
…oh wait, I’m already married to Malukah, godangit! :/
Thanks for the interesting geology lesson though
Great analysis. I would definitely subscribe to a mod that makes Skyrim more scientifically realistic. I am also curious to see how the new area in the Dragonborn DLC will present its ore distribution. Wonder if the near by volcano will produce an abundance of moonstone. Also I am pretty sure there are going to be more armour types coming, meaning more ore selection? Any ways keep it up .
Skyrim = Awesome!
Thanks for the comment – yep, I also hear there are columnar basalts in the new DLC which I have just started playing (columnar basalts are what you see in the Giants Causeway in Ireland)
ebony and malachite are types of volcanic glass in the elder scrolls universe
Thanks – someone else mentioned this too – good to know for when I do some more detailed geo mapping
If anyone is interested, have a wee look at this pretty video of timelapse in Skyrim – it shows of the scenery quite nicely! http://www.youtube.com/watch?v=Go6E0d47mBU
From one geologist to another, good hypothesis! I enjoyed it. Especially Riften in the rift; I also see random zones where there are faults. I have to admit some of the terrain is very pretty.
Although I have to say the Skyrim team needs scientists to make sure nitty gritty details are worked out. I had to remember, it’s a game! Corundum ore should produce sapphire… not to get ruby from iron ore (impossible). There’s no such thing as a geode vein (for soul gems or corundum ore); you can have geodes with different silica phases.
True, but yes you have to remember its a game
Thanks for the comment.
Great article, great science….as a chemist, you’ve inspired me to look at the biochemistry/chemistry involved in the game’s alchemy! I applaud the work.
Great idea
I’m not much a fan of geology, but this was an interesting read. Would love to see a breakdown of all of Tamriel when TES Online is released.
This is absolutely awesome. Two quick notes:
(1) Typo: “Shallow melting of the mantle (below the Earth’s crust) produces large volumes of magma that are rick in silica and therefore silica rich minerals including feldspar which is a silicate (contains silicon and oxygen).” Should probably be “rich in silica”, yeah?
(2) Marry me.
Yep, thanks for the correction
Hi Jane,
Interesting read, although I would like to point out that there are several mines outside of Blackreach (i.e., visible in the overland map) where corundum can be mined. Not sure how that affects your findings, as (a) they don’t seem to be concentrated in a particular holding, and (b) I’m not a geologist.
Hope that helps, though.
Haha! Thanks for the comment, yes I know corundum can be found outside Blackreach, but for the purpose of the set (as it was performed live in 9 minutes in front of an audience) I didn’t discuss corundum – for the sake of brevity! However, I will take it into account when I do a more complete map of the area and see what happens!
From a brother geologist, I am impressed with what you have put together. Maybe someone can mod a Brunton, rock hammer, and clip board into the game so I can get some areas surveyed too.
You did an amazing job. You are very beautiful too.
This was absolutely fascinating to read! I love Skyrim and have definitely never looked at it this way before.
I’m beginning to realize just how much work can go into designing an entire fantasy land (although I’ve been beginning to realize that for many years now, in trying to design my own world!) and applaud Bethesda for the detail they put into their work!
Thank you for taking the time to do all this work!
Also, I’m looking forward to seeing your mod when you get it made!
As a geology student and a fervent believer that Skyrim is one of the best games ever made in gaming history, this article is one of the greatest things I could have found. Congratulations on being linked to by the official TES facebook page!
Have you noticed that as you travel on foot from the Eastmarch to the Rift, there is a massive wall of rock that rises above the hot-springs, that the path climbs, and that the entire Rift region is at a much higher altitude than the Eastmarch to the north? How does that fit into your map?
I will have to look at this in the game, sounds interesting!
Great article:)
Just maybe a few points from a fan of the series:
1. Malachite and Ebony are a form of volcanic glass in Elder Scrolls universe:
http://www.uesp.net/wiki/Lore:Malachite
http://www.uesp.net/wiki/Lore:Ebony
2: There are also Silver and Quicksilver deposits in Skyrim
3. One could also consider events from outside Skyrim which could have a significant impact on its geology like the relatively recent fall of Baar Dau (http://www.uesp.net/wiki/Lore:Baar_Dau) and the consequent eruption of the Red Mountain, which destroyed most Vvardenfell just east of Skyrim
4. Also I think that taking one place of the most common occurance of an ore doesnt reflect its spatial distribution. For example gold seems to be also abundand in eastern Skyrim (http://www.uesp.net/maps/srmap/srmap.shtml?search=Quicksilver+Ore+Vein), although the map is still work in progress. Probably the best idea would be to extract the locations of all veins directly from the Construction Kit and plot them on a simple scatter chart for starters.
5. Sorry for any language mistakes:) English isn’t my primary languange.
You are right, taking the place of highest abundance does not reflect spatial distribution and the geology of the area will be affected by where and how the rest of the occurrences are. However, this was a live set designed to be delivered to an audience in 9 minutes, so I made a decision to only include the location of highest abundance of specific ores for the sake of brevity.
Yes it would be interesting to take into account other geological events, but this would not affect the geological evidence provided in this specific area, but only enhance the understanding of the wider geology of Tamriel. One day!
Thanks for the note on ebony, I will take this into account when I do some more detailed mapping. Unfortunately malachite is a real rock and therefore I will interpret it as copper ore and not volcanic glass.
///Unfortunately malachite is a real rock///
It’s a real rock in real world. But in Nirn it is not a copper ore, but a form of volcanic glass. You should do some researches in Nirn minerals first. Ebony, volcanic glass, malachite, quicksilver, moonstone and corundum ARE totally NOT their real-world namesakes. Please keep it in mind. When you do the analisys of Nirn geology (“the Geology of Skyrim”, you called it so), please make it according to Nirn rules of nature.
And if you do the real world analisys, then why doing it on example of Skyrim? It completely removes all scientific facts off the scene. You seek for the coincidences and you definitely will find them, but where is the science in this?
Hi,
Thanks for the comment, but my aim in this project is not to mimic Skyrim lore, but to actually help people understand real geology through a video game. As you may have gathered from the post, I am a science communicator and my aim for making a mod is to develop an educational tool for people who would not normally know or care about geology. I wanted to equip people with the skills to go out and understand geology in Skyrim or the real world by being able to ask the right questions, and this is where the science comes in. Science is not just all about facts, but it is about understanding scientific methodology and process which I personally feel is much more important than understanding specific facts about separate sciences. I explain my thinking behind this in other posts on my blog too.
Loved this! A whole new perspective on skyrim. It would be cool if you could add in some fictional science for how the likes of ebony ore and others are formed
I enjoyed this enormously. Jane, can I marry you please? Even if you are already married? I won’t tell if you don’t.
From this day on, I shall never wander around Skyrim without paying attention to rock formations, ore veins and other means of geological activities. Thank you for this most interesting read!
Oh and by the way: How safe do you think it was to build an entire city (Solitude) on that kind of arch over the sea?
Glad to hear it! I don’t know how safe it would be, maybe an engineer might be able to answer your question. But if they are formed like sea stacks are from erosion then the city probably has a finite lifetime, however this might be in several thousand years and not within a human lifetime.
What a great article, really wonderful. Im surprised to see that Skyrim makes geological sense.
I dont know if its deliberate, but if it is then Bethesda has outdone themselves in detail.
Only thing that I think is kind of a shame is using the wiki as a source instead of the UESP.
Every true TES geek knows the UESP is infinitely better, as it is completer, sourced and devoid of fanfiction.
I did look at the UESP, but found the Wiki better for the particular information I wanted for this exercise. Maybe I will use the UESP more in the future.
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Man, if the rocks in Skyrim can get you to write an essay like this, don’t go near Dwarf Fortress!
(Spoiler- it has almost every actual rock type, as well as its melting and boiling point, accurately)
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Interesting analysis, but there are a couple of inaccuracies I’d like to point out:
First, Orichalcum and Quicksilver are also both real materials, however their real world properties are quite different from the Skyrim materials. Quicksilver is another word for mercury, but in Skyrim it’s shown to be a metallic ore that is mainly used to produce Elven weapons and Elven gilded armor. Orichalcum in reality was a metal mentioned by ancient Greeks and is commonly believed to be an alloy of gold and copper. In Skyrim, it’s a metal that can produce armor that is harder than steel and is most commonly mined and crafted by the Orsimer – which is why it’s called Orcish armor and weapons.
The same can be said for almost all materials in Skyrim, except for Iron and Gold. However, the reasons why they may have formed and why they are most concentrated in certain locations is pretty spot on! Malachite is concentrated in Eastmarch because of the volcanic nature of the area. In Elder Scrolls III: Morrowind, Malachite appears under the name “Raw Glass”, and Glass armor and weapons have been in Elder Scrolls games since Arena. Because of its properties in Elder Scrolls lore, it is definitely not a copper ore, it’s not even a metal – it’s a volcanic glass. Since Morrowind took place on the volcanic island of Vvardenfell, it makes sense it would have lots of Raw Glass deposits. It does appear in Daggerfall as well, also called Malachite, and in that game it is an alchemy ingredient (Raw Glass is also an alchemy ingredient in Morrowind).
Ebony is also a volcanic glass in Skyrim, but when fashioned into weapons and armor is only second to Daedric and Dragon materials. Furthermore, Daedric weapons and armor are made out of Ebony, but also require the blood of a Daedra. More powerful Daedric artifacts are so strongly associated with their corresponding princes that they do not remain in one place at a time – this is why the Champion of Cyrodiil could have Sanguine’s Rose, then suddenly it is back in the hands of Sanguine himself in the events of Skyrim. Same with the Wabbajack, Volendrung, Spellbreaker, Ring of Hircine, Mehrunes’ Razor, Skull of Corruption and so on.
Corundum in real life is mostly aluminum oxide, but in Skyrim it is used to make steel which is most commonly an alloy of iron and carbon. The color of Corundum in Skyrim is also closer to copper. However, in Skyrim there is one instance where Corundum can be obtained from a gemstone deposit, in the aforementioned Blackreach.
Moonstone looks like it borrowed the physical appearance of real life moonstone, however I doubt it would have the same properties as real life moonstone. Elven armor is made of moonstone for the most part, with weapons and Elven Gilded armor also containing Quicksilver. From the appearance, when fashioned into armor or weapons, moonstone seems to be a light-weight golden metal instead of a mineral.
Even silver has different properties in Skyrim, being that it has an innate magical effect that causes increased harm to undead or werewolves. In real life, too much silver might turn you blue.
Hi Joe,
Thanks for telling me about some more of the Skyrim lore, but as you might have gathered from the post my aim is not to just tell the story of the geology of the area, but to actually teach people about real geology and the scientific process that geologists use. My aim in this was to actually make an educational tool through video games. This involves taking real rocks and not the Skyrim interpretations. But also importantly letting people know the right questions (as well as some real-live geological facts) to ask so they can actually go back to the game or the real world and then look at the geology and try to interpret it themselves. I hope this makes sense, and I hope that this is what people can get from this project as well as something fun – because I love playing the game and like to look at the scenery and see more in it!
I have been fascinated in Skyrim and please ma’am try to solve the mystery about the arch rock in Solitude, where the Blue Palace sitting. It’s odd how that happened.
I think this might could be formed by the same erosional process that sea stacks are formed from.
This rocks! Very interesting, geek is the new sexy, you can rock my world any day…
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Hey Jane,
Love this so much, found it informative and an enjoyable read. I also love Skyrim mostly for the scenery as well, I also enjoyed Oblivion and Morrowinds scenery even though the graphics back then werent as good as they are now. Just had one problem with your ores. There is in fact a 9th mineral that i think you have overlooked. You can mine silver ore in the mine just outside of Markarth. Just letting you know in case you missed it. Look forward to reading your servey on solstheim when the Dragonborn DLC is finally released.
Thanks for that, when I come to do a more in depth look at the geology I will certainly include silver, and at some point will look at Solstheim (which I am currently playing)!
An interesting read. You never mentioned anything about the silver deposits, though.
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Very cool.
As an author in the process of creating my own fictional world, this not only interesting, but useful. I really want my world to make geological sense and there’s some good info in here to help me understand how to do so.
Thanks for sharing this.
Hi Ben,
That’s great! Really glad you will find this post helpful in making your world – that was my ultimate aim
If you want some scientific consultation (however minor) please do email me as I would be more than happy to contribute!
You might want to sign up over at Dark Creations where there are lots of talented modders working on expansions to Skyrim.
http://www.darkcreations.org/forums/
I tried sending you an email but google doesn’t recognize that addressee.
Hi Cathleen,
Thanks for your comment – I will check out dark creations. I have received emails from others about my blog post, so maybe you want to check you typed it right? (Always easy to make typos!)
I don’t know what is up with this, but even copying and pasting janeliz.robb into the address line I still get that error message. I’m trying to send the email from my gmail account.
Hi Cathleen, are you putting @gmail.com afterwards?
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This is all nice and neat, but what about silver??? Markath has more silver mines then gold mines.
Hi,
If you noticed I say in the post this is just the start of the project and doesn’t include all the rocks or locations that they can be found. However I will when taking the project further.
It seems that this geology of Skyrim is in fact deliberate.
The Bethesda forum liaison CCNA has said on the official Bethesda softwork forum on a thread regarding your analysis:
“Back when they were developing the map, both for this game and for the Fallout 3, they spent time learning how the ground really works, erosion patterns, plate tectonics etc. They had a goal to create a realistic environment so they spent time with the USGS and others to learn how to model natural landscapes.”
So that is double kudos. Kudos to Bethesda to take the time to figure out how to make a landscape that makes sense and kudos to you, Jane, for being the one that has figured this underlying pattern out and describing it in a way that explains things even for those that might not be familiar with geology.
Hi Merari,
Thanks a lot for the comment, I am really glad that you find it engaging and understandable to those without a science/geology background!
Two glaring typos in my last paragraph. I cant figure out how to make corrections. Could a mod please correct ‘ubderlying’ into ‘ underlining’ and ‘decribing’ into ‘describing’?
Thanks
Done
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Here’s a mod you may find interesting:
http://skyrim.nexusmods.com/mods/23888
It changes Malachite to obisdian (as it is treated in gameplay), and adds actual malachite, replaces quicksilver with mercury, makes corundum into the gemstone it is in real life, among other things.
Hi thanks! This is super interesting – I will check it out and try to get in touch with whoever made it
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This is such a cool post, possibly the best I’ve ever read, considering that it covers two of my favourite topics. Do you think the game designers put detailed thought into the geology of the game when they designed it? If so, could I maybe get a job as a gaming geologist? (fingers crossed that such a job exists)
Thanks
they worked very hard to make sure that the ecologies were as realistic as possible, and this had an impact on the geology, however they did not have an on board geologist on the team. They did all the research themselves – so it’s impressive!
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